Tuesday, April 19, 2011

Associate a Text Note With a Drawing View

Issue:
When you move a drawing view around the sheet, your text notes do not stay in position relative to the view. Isn't there a way to associate the text to the view?
An Example Text Note

Moving the View

The Note Doesn't Travel with the View

Solution:
To do this you can use the Leader Text tool to place the text with a leader,  and then remove the leader. The result is that the text note will hold its position relative to the view in the event that the view is repositioned on the sheet.

To start you will use the Leader Text tool found on the Annotate tab while working with an Inventor IDW or DWG file:


 Enter the text for your note:



 Although it's not required that you do so, recall that you can use iProperties in your text notes to call intelligent information into the note. Here the Part Number iProperty from the model file is being added to the note. If the Part Number were to change, the note will automatically update:



You can then add some other text to the note after the intellgent iProperty:



 You might also want to format the text justification or other text properties at this point:



Once the note is complete and placed on the page, you can right-click on the leader and choose Delete Leader from the menu:



Once the leader is deleted, you can adjust the position of text as needed. And then when you move the drawing view the text will travel with it:




Monday, April 18, 2011

Bolt and Screw Calculations with the Bolted Connection Tool

Issue:
You have a bolt or screw connection in your design, but you want to know if it will withstand a given load with the current number of fasteners, or if you'll need to add more.

Solution:
You can use the Calculation tab of the Bolted Connection tool to do this.



 You can find the Bolted Connection tool on the Design tab when working with an assembly file:



Once you've used the Placement tools to place and specify the fastener components you want, you're ready to do the calculations. But you might notice the Calculation tab is not selectable:

Click to Enlarge


To proceed you can click the Enable/Disable Calculations button at the top right corner of the dialog box:



Once enabled you can click the Calculation tab and choose the Type of Strength Calculation:




Bolt Diameter Design
 Calculates the bolt diameter with respect to the specified load, geometric dimensions of joint, material properties, safety coefficient, and other factors.

Bolt Number Design
 Calculates the necessary number of bolts with respect to the specified load, geometric dimensions of the joint (including the specified bolt dimensions), material properties, safety coefficient, and other factors.

Bolt Material Design
 Select this option if geometric dimensions and number of bolts are fixed by the design, and the loading capacity can only be affected by the change of material.

Check Calculation
 Performs the strength check of a bolt during tightening and during operation, and checks allowable pressure in threads. This option is set as default option.


In this example I'll specify the max Axial and Tangent Force, and then click the Calculate button to show the results. You might need to click the >> buttons to expand the results panes on the right and bottom of the dialog box. Issues revealed by the calculations are denoted in red:

Click to Enlarge


In this example, I'll change the Number of Bolts to 4,  and then click Calculate to see if that resolves the issues:

Click to Enlarge
If the nature of the design limits the use of the number of bolts needed to pass the calculation test or is the desired number does not pass the max forces anticipated, you can also choose to change the plate or bolt materials in order to strengthen the connection. Use the check boxes for Plates Material and Bolt Material to do so.

You can also enable the Fatigue Calculation tab in order to run fatigue calculations:

Click to Enlarge

These calculator tools should provide you with a quick way to calculate the strength of your fastener connections. Keep in mind though, that the accuracy of these calculations is dependent upon the accuracy of the information you provide.

Friday, April 8, 2011

Where are the Inventor 2012 Tutorial and Help Files?

Issue:
You've installed Inventor 2012 (or a later version) and everything went well. But for some reason the help files and tutorials files didn't install. Was there a check box that was supposed to be checked or something?

Solution:
In order to reduce the install footprint and speed up the install process, Autodesk has changed the way they distribute the full edition of the help files and the tutorials files that installed by default with earlier versions of Inventor. To obtain these files you can follow this link and download them:

Latest Inventor version files:
http://usa.autodesk.com/adsk/servlet/index?siteID=123112&id=16463987
2012 files:
http://usa.autodesk.com/adsk/servlet/item?siteID=123112&id=18715627




Note:
From the install instructions it appears that you can only access the full version of the help files while offline. If you are connected to the internet Inventor will automatically connect to the online Wiki-help pages. I find the wiki help to be impossibly slow, and would prefer to have a way to set Inventor to always use the downloaded help files if I choose to do so. I suppose the idea is to provide the help files in a way that allows them to be updated periodically by Autodesk, so that mistakes and omissions can be fixed. This makes sense, but Wiki pages are simply too slow. If I find a way to force Inventor to always use the downloaded files I'll report back.

Update:
There is a setting to allow you to use the downloaded version of the help files rather than the online version:
  • Edit the file <install folder> \Inventor 2012\Bin\HelpIds.xml in Notepad
  • Find the string “UseOnline”
  • Change the value from 1 to 0 and save the file.
  • Restart Inventor.
    Credit and thanks go to Ale at the Being Inventive blog, for posting this solution:
    http://beinginventive.typepad.com/being-inventive/2011/05/using-the-inventor-2012-full-help-even-if-you-are-online.html

    And here is another nice tip from Bob at the Being Inventive blog for tweaking the help files:
    http://beinginventive.typepad.com/being-inventive/2012/04/when-context-help-does-not-show-you-the-right-context.html

    Tuesday, April 5, 2011

    Textures, Bump Map Files, and RAL colors for Autodesk Inventor

    Issue:
    You are looking for a transparent surface for a chain link fence, barbed wire, and/or tread plate. Or you want create your own image to use as a transparent texture.


    Solution:
    With a photo editing application you can take an image and fill in the "empty space" with a color of your choice and then set it up so that Inventor will use that color as the transparent color. There are a few things that you must do in order for this to work:
    1. The pixel in the lower right hand corner of the image must be set to the transparency color. This is what Inventor uses to know what to set transparent. The standard convention is to use the pure magenta color: (R,G,B) = (255,000,255), but Inventor will use the lower right pixel as its guide no matter the color.
    2. The file should be appended with &.bmp . For instance a texture file called Ironlace would be named Ironlace&.bmp .
    3. The file needs to be saved in the surfaces folder, as specified by you project file. You can see the location of your surfaces folder by hovering your cursor over the Design Data node in the project settings pane as shown here:
    click to enlarge




    Here is an example of one of the transparent surfaces included with Inventor, notice the file names:

    click to enlarge


    And here it is in use, applied to an extruded surface.

    For some interesting transparent surface files you can go to the Inventor Wizard's Textures page and download their transparent surface file samples.

    (Thanks to Johan for the pointing me to these textures.)


    In addition to the interesting transparent texture surface files, you can find a nice set of RAL colors, Bump files and Reflections for Inventor at the Inventor Wizard's Textures page.
    Translated From the Original Text


    Click to learn more on the RAL color system

    Friday, April 1, 2011

    Winning the Battle with Projected Geometery in Inventor Sketches

    Issue:
    You find that your Inventor sketches often break due to geometry projected from other features. When those features are changed or deleted other sketches become upset and you end up spending a great deal of time fixing sketches. It's all very frustrating and is directly responsible for you having hit your co-worker in the back of the head with a stapler because you became so angry that you had to throw something. 

    Solution:
    First off, you're on your own with that stapler thing (less coffee might help). But you can keep your sketches lean and clean by adjusting your projected geometry settings. I'll share a couple of tips here that I use every day to work with projected sketch geometry. Including a tip I use for getting projected geometry to come in as construction lines.

    Often times you'll get the following message when projected geometry used in a sketch becomes upset:



    It may not always be clear what Inventor is trying to tell you with the Design Doctor, but when I see an error like that I know that what Inventor is really saying to me is this:



    So the first thing I'll do to help this situation is go to the Tools tab and click the Application Options button. Then on the Sketch tab I'll make sure the Autoproject Edges For Sketch Creation And Edit option is NOT selected. Here is the result of a new sketch created on the top face with this option selected:



    Here is the result of a new sketch created on the top face with this option NOT selected (the one green dot is the projected origin, controlled by the Autoproject Part Origin On Sketch Create option.):



    So right from the start your sketch is much cleaner when you have this option turned off, and therefore much less likely to get upset by a change to some previous feature.

    The next thing I’ll do is create a keyboard shortcut for the Construction Line tool, so that I can quickly toggle it on and off, as I Project geometry into the sketch. This doesn't necessarily help your sketches stay any cleaner, but it's a great tip I picked up somewhere along the way, so I thought I'd throw it in here as well. Go to the Tools tab and click the Customize button:




     On the Keyboard tab, you can select just the Sketch category, and then enter a key to use for the toggle of the Construction command. I use Q, because it's easy to find on the keyboard (note that the Customize dialog box has changed in appearance in later versions of Inventor, so the tabs shown here might not match exactly what you see, depending upon the version you are running) :



    So now when I create a sketch, I can click the Project Geometry button, and then press Q on the keyboard so that the Construction Line tool is toggled on:




    Then I'll click only the edges I want to reference in my sketch. Recall that projecting a face gives you a projected loop containing all of the edges, and selecting edges gives you just the edges you specify:




    Then I'll press the Q key again to toggle the Construction Line tool off, and then sketch my new feature in. This feature will be a keyway centered on the circular cut. 



    Notice how I sketch off to the side, without even trying to place it precisely. If you're an Inventor demo jock who places a premium on making things look super slick and automatic, or an Inventor user that obsesses over mouse clicks, you probably think I'm as crazy as the proverbial outhouse rat for even suggesting such a thing! But I do this because I don't want to accidentally place an automatic sketch constraint between my new geometry and the existing projected geometry, and because I want the visual feedback of watching my new rectangle get locked down.  If you're a new Inventor user you might find that sketching off to the side away from projected geometry will help you as well.

    Here I'm placing a coincident constraint to precisely position the rectangle:



    And then I'll add a couple of dimensions to lock down the size. And because I didn't end up using the 2 projected lines, I'll delete them.




    The final part, after using Extrude to cut the keyway:











      

    Thursday, March 31, 2011

    Autodesk's New Certified Hardware Tool

    Are you trying to figure out what graphics hardware to purchase to run your Autodesk products? 

    Check out Autodesk's new Certified Hardware search tool. You can now search multiple products (Inventor and AutoCAD for instance) at once to find the best choice of hardware and drivers for the combination of Autodesk software you are running.




    Also check out the Frequently Asked Questions for Inventor Hardware Certification page.
     

    Sketch Constraints and the Eyeballing Game (slightly Inventor related fun)

    If you've used Inventor for any length of time you've probably started to develop a "good eye" for sketching geometry at a relative proportion or scale. Sometimes when I apply dimensions to my sketch, I impress myself by just how accurately I've managed to get the sketch by just "eye-balling" it. Other times I'm not even close, though. Often times I purposely sketch things off center or skewed in one way or another, so that it is obvious to me what dimensions or sketch constraints I need to apply.

    If you're a new Inventor user you might be employing the "eye-balling" approach inadvertently when you leave your sketches under constrained and/or under dimensioned. Of course this is not a good way to create sketches in Inventor (see: Inventor 101: Simple Fully Constrained Sketches), and you should (almost) always strive for a fully dimensioned and constrained sketch.

    With these things in mind, I thought I'd share a link that provides a fun way to practice your "eye-balling" skills, and will likely make you more appreciative of your Inventor sketch constraints and dimensions.

    The Eyeballing Game from woodgears.ca, prompts you to adjust a set of geometry for a given condition. For instance here the goal is to drag the lower left corner to make a parallelogram. The blue lines show my attempt, the green shows the correct position:




    In Inventor I'd simply place parallel constraints to achieve this:




     Here was my attempt at setting a point equidistant to the edges of the triangle:

    In Inventor I'd create a construction circle and then apply tangent constraints:



    Here is my attempt at bisecting an angle:



    In Inventor I'd add a symmetric constraint (or add angle dimensions):



    Have a go at the The Eyeballing Game and you'll likely come away with an higher appreciation for sketch constraints and dimensions.

    http://woodgears.ca/eyeball/index.html